Robotic Arm Enhanced Immersive Experience:Humachine v.02

HUMACHINE V.02


HUMACHINE v.02 is a 'Robotic Arm Enhanced Immersive Experience' based upon the human-machine interaction for the celebration of 60 years of MESS, the path they've taken along those years and their vision of future. This evolution throughout 60 years is told in a 6 minutes long unique 3d animation on 200 square-meters of led canvas, 3 performers and 6 led panels carried and moved by giant robotic arms.

The project aimed to reflect the human machine interaction in the age of transformation. As industry 5.0 approaching it was extremely important to show the process of blue collar workers' adaptation to work alongside the smart machines. In order to reflect this process in the best manner, the robotic arms were accompanied by performers.

Though the robotic arms' movement and speed are designed for industrial use only, we needed them to move against their nature. To achieve this, we ought to be following a more diverse route for the pipeline rather than our conventional ways. The robotic arms' characteristics for maneuver and the movement has made us to come up with 20 different versions of 3D choreography using different engines in order to meet at a common plane both for our concept and the Kukas' capabilities.


To introduce the 3D choreography to the robotic arms with a minimum latency and maximum efficiency needed hundreds of hours of work and multiple programming softwares but one of the best part of the projects was to have 6 giant Kukas in our studio and having the chance to work on them directly.

It was a sheer pleasure and a challenge at the same time to code the giant robotic arms in a way to make six of them work perfectly synchronized. Tens of hours of conceptual design, 2 months of robotic coding and 3d animation, greenbox shootings, countless rehearsals has paid of with this breathtaking exhibit.

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CREDITS

Content & Production Design By ILLUSIONIST DIGITAL ARTS STUDIO

Client: MESS / 60th Year Celebration

Organization: A46 & Setur

Executive Director: Ahmet GÜRBÜZ

Creative Director: Serdar KORKMAZ

Content Creator: Emre BARCA

Choreography: Can GÖKDOĞAN

Project Coordinator: Tuğçe DEĞİRMENCİ

Copywriter: Güney ONGUN

Lead Compositing Artist: Furkan ALABAŞ

Lead FX Artist: Kutbettin ECEVİT

Multimedia Coordinator: Selay KARASU

Sound Design / Composer: İbrahim ÖZMEN

CG Artists & Compositing Artists :

Selçuk KAYA

Taha Celal YILDIRIM

Pırıl SİLİ

Yasin SINIK

Tolga BOSTANCI

Illustration & Conceptual Visualisations:

Serhan GÜNEŞ

İrem YÖRÜKOĞLU

Beren TEKİN

Scenography Specialists:

Çisil OĞUZ

Lara DURMUŞ

Coordination Asistant: Ecem AKÇA

Lighting Design:

Adilcan ALUÇ

Costume Design:

Performer:

Can GÖKDOĞAN

Yasemin SANCAKLI

Mert ÖZTEKİN

Robotic Animations:

Selçuk KAYA

Yasin SINIK

Robotic Integration : Eurobotik

Evren BUĞDAYCIOĞLU

Hakan İRHAN

Oğuzhan ALTUN

Robotic Integration Coordination:

Zafer ŞEKERCİ

Mustafa YILMAZ

Technical Management:

Sedat GÜNDÜZ

Greenbox Video Production:

Egemen TOKAT

Uğur EKEN

Visual Systems & Projection Technology By DISPLAY TEAM

Mahmut GÜRBÜZ

İlker Kerem ÜSTÜNDAĞ

Video & Photo Documentation:

Osman ÇETİNKAYA

Uğur EKEN / Umedya

Recep ÖZAYDIN

Rezzan ALTÜRK

Technical Provider : Staras