Robotic Arm Enhanced Immersive Experience:Humachine v.02
HUMACHINE V.02
HUMACHINE v.02 is a 'Robotic Arm Enhanced Immersive Experience' based upon the human-machine interaction for the celebration of 60 years of MESS, the path they've taken along those years and their vision of future. This evolution throughout 60 years is told in a 6 minutes long unique 3d animation on 200 square-meters of led canvas, 3 performers and 6 led panels carried and moved by giant robotic arms.
The project aimed to reflect the human machine interaction in the age of transformation. As industry 5.0 approaching it was extremely important to show the process of blue collar workers' adaptation to work alongside the smart machines. In order to reflect this process in the best manner, the robotic arms were accompanied by performers.
Though the robotic arms' movement and speed are designed for industrial use only, we needed them to move against their nature. To achieve this, we ought to be following a more diverse route for the pipeline rather than our conventional ways. The robotic arms' characteristics for maneuver and the movement has made us to come up with 20 different versions of 3D choreography using different engines in order to meet at a common plane both for our concept and the Kukas' capabilities.
To introduce the 3D choreography to the robotic arms with a minimum latency and maximum efficiency needed hundreds of hours of work and multiple programming softwares but one of the best part of the projects was to have 6 giant Kukas in our studio and having the chance to work on them directly.
It was a sheer pleasure and a challenge at the same time to code the giant robotic arms in a way to make six of them work perfectly synchronized. Tens of hours of conceptual design, 2 months of robotic coding and 3d animation, greenbox shootings, countless rehearsals has paid of with this breathtaking exhibit.
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CREDITS
Content & Production Design By ILLUSIONIST DIGITAL ARTS STUDIO
Client: MESS / 60th Year Celebration
Organization: A46 & Setur
Executive Director: Ahmet GÜRBÜZ
Creative Director: Serdar KORKMAZ
Content Creator: Emre BARCA
Choreography: Can GÖKDOĞAN
Project Coordinator: Tuğçe DEĞİRMENCİ
Copywriter: Güney ONGUN
Lead Compositing Artist: Furkan ALABAŞ
Lead FX Artist: Kutbettin ECEVİT
Multimedia Coordinator: Selay KARASU
Sound Design / Composer: İbrahim ÖZMEN
CG Artists & Compositing Artists :
Selçuk KAYA
Taha Celal YILDIRIM
Pırıl SİLİ
Yasin SINIK
Tolga BOSTANCI
Illustration & Conceptual Visualisations:
Serhan GÜNEŞ
İrem YÖRÜKOĞLU
Beren TEKİN
Scenography Specialists:
Çisil OĞUZ
Lara DURMUŞ
Coordination Asistant: Ecem AKÇA
Lighting Design:
Adilcan ALUÇ
Costume Design:
Performer:
Can GÖKDOĞAN
Yasemin SANCAKLI
Mert ÖZTEKİN
Robotic Animations:
Selçuk KAYA
Yasin SINIK
Robotic Integration : Eurobotik
Evren BUĞDAYCIOĞLU
Hakan İRHAN
Oğuzhan ALTUN
Robotic Integration Coordination:
Zafer ŞEKERCİ
Mustafa YILMAZ
Technical Management:
Sedat GÜNDÜZ
Greenbox Video Production:
Egemen TOKAT
Uğur EKEN
Visual Systems & Projection Technology By DISPLAY TEAM
Mahmut GÜRBÜZ
İlker Kerem ÜSTÜNDAĞ
Video & Photo Documentation:
Osman ÇETİNKAYA
Uğur EKEN / Umedya
Recep ÖZAYDIN
Rezzan ALTÜRK
Technical Provider : Staras